Janus Cph wrote: ↑Fri Nov 20, 2020 6:08 am
PSIG wrote:• connected (+) to VR1+ and (-) to VR1-
Thats to come. I'm doing a test setup on my motorstand to tinker with. The car is not ready to run at the moment.
It's easy to test the VR sensor and wire it up correctly first.
A previous post on testing VR sensor polarity:
PSIG wrote:
… To verify the correct sensor polarity, attach a voltmeter to it, stick a ferrous object to the sensor face (a bolt, tool, steel feeler gauge, etc.), and while watching the meter, snatch the object from the sensor quickly. You should see a negative (-) voltage on your meter. If you see a positive pulse, swap your meter connections and try again. When you see the negative pulse, the sensor wire connected to your RED meter lead is the positive (+) sensor connection, and the wire connected to your BLACK meter lead is of course the negative (-) sensor connection.
When wired with proper polarity; the sensor creates a positive pulse when a ferrous object (tooth) approaches, and a negative pulse when it departs. As it can be difficult to attach or sweep an object towards it (especially when mounted), the negative pulse when you remove the object is typically easier for testing.
How do I hook this up to the speedrino v3 ?
Connect your verified VR(+) wire to RPM1 (VR1+ on v4), and the other to an available GND terminal. Some board designs have a dedicated VR(-) terminal for each sensor.
Is there a visual light on board that light to show the sensor is working?
If your VR conditioner module has one (e.g., DSC, MIniMAX-A2, etc), then yes. The stock Speeduino board and module do not have diagnostic LEDs, though the injection and ignition LEDs will light if a simulated RPM is fed to the board, such as Ardu-Stim or other regular pulse.
Can this hook directly to the board or do I need something else?
VR sensors require VR signal conditioner circuits to be added onto the Speeduino board, usually as a plug-in module as linked above. See the Speeduino Wiki Crank sensor section for how they work.
David